Mister Fantastic

Mister Fantastic
As leader of the Fantastic Four, this Mutate Scientist can activate Adventurers. Stretch Stride lets him bypass obstacles on the battlefield, while Elastic Strike lets him keep dangerous opponents out of commission.

Abilities
Fantastic Leader - After taking a turn with Mister Fantastic, you may take a turn with 1 additional Hero you control. Instead of taking a turn with Mister Fantastic, you may take a turn with any 2 Adventurer heroes you control.

Elastic Strike (Untyped, Range 4, Attack 1-5) - When using Elastic Strike, you may roll 1-5 dice. If Mister Fantastic rolls all skulls with Elastic Strike, the targeted figure may not move or attack for the rest of the round. Elastic Strike is always considered an adjacent attack.

Stretch Stride - When counting spaces for Mister Fantastic’s movement, ignore elevation changes of up to 20. He may Stretch Stride over water without stopping and over obstacles such as ruins. When Mister Fantastic starts to Stretch Strike, if he is engaged, he will take any leaving engagement attacks.