Black Panther

Black Panther
Black Panther is a Mutate and ruler of Wakanda, allowing him to activate other figures. With his speed and Bast's Gift, he can move easily across the battlefield, where Vibranium Claws make him a formidable fighter, and Latest Upgrade means he gets even more dangerous as he is attacked.

Abilities
Counter Strike (symbol) - When rolling defense dice against an attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

Super Strength (symbol) - Figures with the Super Strength ability are not affected by falls and ignore any automatic shields given to destructible objects. When making an adjacent normal attack against a figure without Super Strength, if a wound is inflicted, you may move the wounded figure 1 space.

Vibranium Claws - After making a normal attack, Black Panther may attack 1 additional time. Black Panther rolls 2 additional attack dice for adjacent attacks, and 2 additional attack dice against Androids.

Bast's Gift - Black Panther can move through all figures and never takes leaving engagement attacks. Black Panther counts elevation changes of up to 5 levels as 1 space.

Latest Upgrade (Concussive, Range 1, Attack Special) - When rolling defense dice, for every skull that does does not inflict a wound on Black Panther, place a Charge marker on this card up to 6 markers. When attacking with Latest Upgrade, remove all Charge markers on this army card and roll that many attack dice against all figures adjacent to Black Panther. Roll attack dice once for all figures; roll defense separately for each figure. If at least 1 skull is rolled when attacking with Latest Upgrade, move all figures adjacent to Black Panther 1 space away from him.

Born To Rule - Before or after taking a turn with Black Panther, you may take a turn with one other hero or squad you control