Abomination

Abomination
Bruiser hero with healing and a long-distance Super Leap.

Abilities

 * Super Strength - If Abomination inflicts at least wound with an adjacent attack against a figure without the Super Strength symbol on their card.


 * Shifting Allegiances - When using an ability that allows you to take turns with figures of a particular Species or Class, you may roll the 20-sided die. On a roll of 3 or higher, you may take a turn with Abomination as if he belonged to that Species or Class. Or a roll of 2 or less, choose an opponent. That opponent may immediately take a turn with Abomination but may not reveal any Order Markers on this card.


 * Super Leap - Instead of his normal move, Abomination may Super Leap. Super Leap has a move of 10. When counting spaces for Super Leap, ignore elevations. Abomination may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Abomination may not leap more than 50 levels up or down in a single leap. If Abomination is engaged when he starts to leap, he will take any leaving engagement attacks.


 * Gamma Healing - After taking a turn with Abomination and at the end of each round that Abomination remains on the battlefield, you may remove 1 wound marker from this card.
 * Thick Skin - When Abomination rolls defense dice, add 1 shield to whatever is rolled.