Hellboy

Hellboy
With 10 Life, an auto-shield and Lucky Charm, this Demon is as tough as they come. As an Agent champion, he boosts other Agents you control. And he hits his targets VERY hard -- when he hits them at all.

Abilities
Super Strength (symbol) - Figures with the Super Strength ability are not affected by falls and ignore any automatic shields given to destructible objects. When making an adjacent normal attack against a figure without Super Strength, if a wound is inflicted, you may move the wounded figure 1 space.

Agent Champion (symbol) - Other Agents you control roll 1 additional attack die and 1 additional defense die while Hellboy is on the battlefield.

Thick Skin - Hellboy adds 1 automatic shield when rolling defense dice. Hellboy never takes wounds from Fire attacks or abilities and never takes more than 2 wounds from lava tiles.

The Samaritan - When attacking a non-adjacent figure, each skull rolled counts as 2 additional skulls when determining wounds only.

Right Hand of Doom - When attacking an adjacent figure, roll 2 additional attack dice. Each skull rolled counts as 1 additional skull.

Lucky Charm (Magic) - Before starting the game, choose either a species other than Human OR figures with the Magical Combat symbol on their card. Hellboy rolls 1 additional defense die against those figures for the duration of the game.