Amethyst

Amethyst
Flying mid-range hero with Magical Combat who can create blocking terrain.

Abilities
roll the 20-sided die. On a roll of 8 or less, nothing happens. On a roll of 9-18, you may place a 1-hex Rock Outcrop on any empty space in clear sight of Amethyst on which it fits normally. On a roll of 19 or higher, you may place a 3-hex Rock Outcrop on any empty spaces in clear sight of Amethyst on which it fits normally. Amethyst may not be targeted with any attack or special ability that requires line of sight while she is adjacent to a Rock Outcrop placed by Crystal Creation.
 * Flight - Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.
 * Magical Combat - When defending against an attack that does not have the Magic type, if a figure with Magical Combat rolls at least one shield, the most damage they can take from that attack is one wound.
 * Sword of Sorcery - When attacking an adjacent figure with Amethyst, roll 2 additional attack dice.
 * Crystal Creation - Once per round, instead of taking a normal turn with Amethyst, you may