Captain Marvel (CD)

Captain Marvel
Captain Marvel is a Soldier who leads from the front, activating other figures and mixing it up with high base stats, an auto-shield and a special attack that can push opponents around.

Abilities
Flight (symbol) - Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.

Super Strength (symbol) - Figures with Super Strength do not take normal or major falling damage. If a figure with Super Strength wounds an adjacent figure that does not have Super Strength with an untyped attack, you may move the wounded figure 1 space. A figure so moved does not take leaving engagement attacks.

Avengers Field Leader - After taking a turn with Captain Marvel, you may take a turn with 1 additional hero you control. Instead of taking a turn with Captain Marvel, you may take a turn with up to 2 Adventurers you control.

Concussive Blast (Range 6, Attack 5) - When attacking with Concussive Blast, if you inflict at least 1 wound, you may move the wounded figure 1 space but may not move that figure closer to Captain Marvel. After attacking with Concussive Blast, you may attack 1 additional time with Concussive Blast against the same figure or a different figure.

Woman of War - When rolling defense dice for Captain Marvel, add 1 automatic shield to whatever is rolled.