Angela

Angela
High-cost Asgardian hero who lowers the attack and defense of adjacent enemies. With Counter Strike, Indestructible, and a high Defense, Angela is good for defending a specific spot on the battlefield.

Abilities
When rolling defense dice against an attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.
 * Counter Strike:
 * Flight - Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but
 * Super Strength - Figures with the Super Strength ability are not affected by falls and ignore any automatic shields given to destructible objects. When making an adjacent normal attack against a figure without Super Strength, if a wound is inflicted, you may move the wounded figure 1 space.
 * Indestructible - Angela may not take more than 2 wounds at once from any single source.
 * Blades Of Ichor - You may subtract 1 from Angela's Attack to either make a second attack against an adjacent target or to add 2 to Angela's Range. These are still considered adjacent attacks.
 * Raiment Of Heaven - Opposing adjacent figures roll 1 less attack die and 1 less defense die. When making a leaving engagement attack, if Angela rolls a skull, the targeted figure may not leave engagement with Angela this turn.