Avalanche

Avalanche
A Mutant Mercenary who has a straight-line attack and the ability to add/move terrain pieces. Avalanche is a good choice for giving allies a height advantage or hindering opponents' movement.

Abilities

 * Fault Line (Sonic attack, Range Special, Attack 5) - Choose 6 spaces in a straight line from Avalanche. All figures and Destructible Objects on those spaces are affected by Fault Line. Roll 5 attack dice once for all affected figures and objects. Affected figures and objects roll defense dice separately. If Avalanche rolls at least 1 skull, you may move all Small or Medium affected figures 1 space.
 * Geokinesis - Avalanche starts the game with a pool of 6 single-hex terrain tiles. When starting a turn with Avalanche, you may place those 6 tiles anywhere within 6 clear sight spaces of Avalanche. Instead of moving normally, you may then place Avalanche on any of those tiles. Avalanche does not take leaving engagement attacks when moving by Geokinesis.

Strategy
Few figures can reshape the battlefield to your advantage the way Avalanche can, so make the most of it. Give your figures height advantage, create choke points on the map -- or close them off completely -- and generally mess with your opponents' best-laid plans. And don't forget that Avalanche can be placed on any tile he moved: Use that to line up Fault Line plus height advantage for maximum targets and maximum attack dice.