Cyclops

Cyclops
This Mutant Leader lets you take turns with multiple heroes and gives you the option of hitting multiple figures or hitting a single figure VERY hard.

Abilities
X-Men Field Commander - When taking a turn with Cyclops, you may also take a turn with 1 additional Hero you control. Instead of taking a turn with Cyclops, you may take a turn with any 2 Mutants you control.

Optic Beam (Concussive, Range 8, Attack 8) - When attacking with Optic Beam, you must target a figure in a straight line from Cyclops. If Cyclops inflicts at least 1 wound with Optic Beam, you may move the wounded figure 1 space but may not move that figure closer to Cyclops. Figures moved by Optic Beam do not take leaving engagement attacks.

Ricochet Blast (Concussive, Range Special, Attack 4) - Choose 1 figure within 5 clear-sight spaces of Cyclops to target with Ricochet Beam. If at least 1 skull is rolled when attacking with Ricochet Beam, you may choose another figure within 3 spaces of the first targeted figure to also target with Ricochet Beam. You may continue choosing figures and attacking with Richochet Beam until you do not roll a skull, no figures remain within range or you have attacked 4 figures.

Genetic Immunity - Cyclops may not target figures with the name Scott Summers or Alex Summers with a typed attack.

Strategy
Cyclops is at his best as the centerpiece of an all-Mutant army, activating multiple heroes while overseeing the battle from the back lines. His average Defense often makes it advisable to pair him with a figure that can use defensive abilities to keep him alive, as his strategic importance WILL make him a target. Alternatively, if you want to use Cyclops in a more offensive role, you can pair him with a second leader and mix up your Order Markers.