Cable

Cable
This mutant is best-suited to lead armies of Rebels and Mercenaries, blocking damage with TK Shield while blasting away with his basic attack and Plasma Rifle.

Abilities
Telepath (symbol) - Figures with the Telepath symbol on their card add 1 automatic shield to their roll when rolling defense dice against Telepathic attacks.

Rebel Mastermind (symbol) - Figures of the corresponding Class or Species add 1 to their Move while a figure with this symbol on its card is on the battlefield.

Battle Tactics - When taking a turn with Cable, you may also take a turn with 1 additional hero you control. Instead of taking a turn with Cable, you may take a turn with any 2 Rebels or Mercenaries you control.

Plasma Rifle (Energy, Range 6, Attack 4) - After attacking with Plasma Rifle, you may attack 1 additional time with Plasma Rifle. You may target the same figure or a different figure with each attack.

Telekinetic Shield (Concussive) - When Cable or an adjacent friendly figure is attacked, you may roll the 20-sided die. If rolling against a typed attack, a roll of 13 or higher blocks all damage. If rolling against an untyped attack, an 11 or higher blocks all damage.

Strategy
Cable is a solid all-around leader whose combination of ranged attacks and survivability let you use him aggressively. Try to get him to high ground if possible -- he'll potentially be making two 5-die ranged attacks with Plasma Rifle per turn, while also rolling 6 defense dice AND TK Shield. His Telepath symbol means he's better protected against losing Order Markers, too.